About this course
There are several elements that make a good user experience. Your product should be useful, learnable, memorable, effective, efficient, desirable, delightful and accessible – you can learn much more about the ins and outs of user experience design
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Select Your Design Problem
What is UX design?
Good UX
Heuristic Evaluation 1
Heuristic Evaluation 2
You Are Not Your User
Be Kind to Users
Design with Users in Mind 1
Assignment 1
Design with Users in Mind 2
Assignment 2
How to Select a Design Problem
Select Your Design Problem
Submit Your Design Problem
Validate the Needs Before Designing Screens
Competitive Analysis
Design with Data in Mind
Review
Lesson Overview
Taking Advantage of Existing Data
UX Research 101
Let's Research!
Create Your Research Plan
How to conduct a Semi-Structured interviews
Write interview questions
Write Your Interview Questions
Recruit Participants
Run the study
Analyze Data (Affinity Mapping)
Share Your Results
Plan Survey Study
Addition Research Methods
Review
Time to Sketch Again
For my app, I wanted to focus on vocabulary building, since the data from my study showed that this is the feature my users are most interested in. Below you can see a quick sketch for the vocabulary sets screen, where users are shown a list of vocabulary sets and they can choose which one they want to study.
images
I'm showing you the sketch for my app just to give you a general idea of the kind of thing we're trying to do—your sketch will probably look very different, since you're designing a different product! You should feel free to be as creative as you like.
Thinking is hard
Gestalt Principles
Emotional Design
Emotional Design Exercise
Improve Your Design
Sketch Your Design
Review
What is a Clickable Prototype?
What is a User Interface?
Understanding Fidelity
Finding Design Inspiration
Layouts
Outputs
Controls
Views
Inputs
Error Handling
Accessibility: Visual Impairment
Accessibility: Hearing Impairment
Accessibility: Limited Dexterity
Lesson Review
What is a Clickable Prototype?
Getting Started with Figma
Design Components
UI Kits
Prototyping with UI Kits
Defining Your Flow
Clickable Prototypes
Design Handoff
Lesson Review
What is Synthesis?
Discovering Themes with Affinity Mapping
Exercise
Defining Problems as Opportunities
Ideation Techniques
Exercise
Focusing Ideas
Understanding Scope
Prioritizing Features: Value vs. Complexity
Prioritizing Features: Score Matrix
Managing MVP Scope
Lesson Review
Ideas, Ambiguity, and Risk
The Ideal Design Process
Guerrilla Design Sprints
Collaborative Design
Running a Workshop
Set Up Your Miro Board
Building an Understanding
Miro Practice
Lesson Review
The Design Thinking Method and Mindset
The basics of type & fonts in Figma
Rectangles Circles Buttons Rounded corners in Figma
How to use color in Figma
Strokes plus updating color defaults in Figma
Object editing and how to escape in Figma
Design Practice
Why Usability Test?
Styles of Usability Studies
Moderating a Usability Session
Logistics
Remote Usability Sessions
Digital Journey Map (Miro)
Lesson Review
Overview
Option 1: Udacity Coffee Shop
Option 2: Unique Topic
Step 1: Research Synthesis
Step 2: Rapid Prototyping
Step 3: Usability Study and Design Iteration
Submit project